Nokia: From N-Gage to QD

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Details
Case Code:

BSTA037

Case Length:

14

Period:

Pub Date:

2004

Teaching Note:

NO

Price (Rs):

0

Organization:

Nokia Corporation

Industry:

Home Appliances & Consumer Products

Country:

Global

Themes:

Competitive Strategy ,Market Entry, New Product Development, Market Analysis

Abstract

In 2004 the global mobile game market was valued at about $450 million. Mobile games are different from typical console games such as PlayStation and Xbox. Nokia is making an ambitious foray into games with its N-Gage game deck. N-Gage uses an innovative wireless multiplayer platform to provide both local and remote interactive gaming. Rivals contended that N-Gage had serious flaws. When N-Gage failed in the market, Nokia revamped and relaunched the product as N-Gage QD in April 2004, just six months after the original N-Gage was released. Only time would tell how QD would fare in the intensely competitive gaming industry.

Learning Objectives

The case is structured to achieve the following Learning Objectives:

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Keywords

Nokia, N-Gage, N-Gage QD, Nokia QD, Mobile phones, Mobile games, Strategy, Video gaming industry, Video games, Sony PlayStation, Microsoft Xbox, Sega, Nintendo, Losing market share

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