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Nokia: From N-Gage to QD |
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Mobile GamingIn 2004, the global mobile game market was valued at about $450 million . Mobiles games, which were different from typical console games such as PlayStation and X-Box, were played on mobile phones. These games were becoming increasingly popular in most parts of Asia and Europe. Asia (primarily Japan and South Korea) generated about 80 to 90 percent of mobile games revenues, with Europe accounting for most of the remainder... The N-GageNokia had been a dominant force in the mobile communications hardware industry till the late 1990s. But it found the going increasingly tough in the early 2000s as competition intensified. Sony had bought the ailing Ericsson and revamped its product portfolio. Motorola had staged a comeback and was slowly but steadily increasing its market share. Motorola claimed about 16% share, up from 14% at the beginning of 2003. By the first quarter of 2004, Samsung's market share grew more quickly than any of the other top six manufacturers...
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