Lego - Turnaround through Disciplined Innovation
Case Code: BSTR454 Case Length: 14 Pages Period: 1993-2013 Pub Date: 2014 Teaching Note: Available |
Price: Rs.400 Organization: Lego A/S Industry: Toys, Games Countries: Global Themes: Business Strategy |
Abstract Case Intro 1 Case Intro 2 Excerpts
Abstract
The case "Lego – Turnaround through Disciplined Innovation" talks about Lego A/S's (Lego) efforts in coming up with innovative products in the highly competitive global toy market. The case begins with the history of Lego and the evolution of its most innovative and successful products. Later, it discusses the challenges faced by the company in the 1990s and its innovation efforts, under the leadership of Poul Plougmann. The case dwells in detail on the reasons for the market failure of its new products and the resultant financial crisis. The initiatives undertaken by Jorgen Vig Knudstorp to bring in a turnaround, revamp the innovation processes, learn about customer preferences, serve untapped market segments, and use of crowdsourcing in innovation are described in detail. The case concludes by mentioning the future focus markets of Lego and its plans for entering the digital space.
Issues
The case is structured to achieve the following teaching objectives:
- To comprehend the innovation strategy of a niche player
- To realize the need for discipline and focus in innovation
- To recognize the importance of understanding customer needs and preferences
- To grasp the need to spot unexplored market segments and develop products catering to them
- To understand new methods of innovation such as crowdsourcing
Contents
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Introduction
Background Note
Lego's Travails with Innovation
The Reasons for the Failed Innovation
Putting Lego Back on Track
Fine-Tuning Innovation Processes
Innovation Through Crowdsourcing and Open Innovation
Finding the Blue Ocean Markets
Outlook
Exhibits
Keywords
Lego, Lego Brick, Innovation, Crowdsourcing, Innovation Matrix, New Product Development, Open Innovation, Blue Ocean, Toys, Games, Market Research, Digital Play, Disruptive Innovation, Mindstorms, Lego Architecture
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